Invention, Energy, and Exploration at CT Science Center

The Connecticut Science Center opened this past June, boasting ten galleries and 40,000 square feet of exhibits, and 150+ hands-on interactives. The building is nice, too — kinetic sculptures hang in the vertigo-inducing, six-story-high central atrium.

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One aspect of the architecture that I really like is the number of windows. There are windows in the exhibit galleries that look out on the city of Hartford, and windows that look in, down on the atrium. To pause at those windows provides welcome and needed little moments of serenity.

I went to the science center on the rainy-day Friday after Thanksgiving. Yikes.

The pictures I am about to show will give you little sense of the number of people there, nor of the mayhem happening around me. It seemed that just about everything in the museum spun, whistled, bounced, beeped, whizzed, banged … and was covered in smudgy little fingerprints.

The Invention Dimension exhibit is about “the process of developing new products, new theories, new substances, and new uses for items that no one has ever thought of or attempted before.” The graphics are friendly, with rounded corners and bright, vibrant colors, and nicely illustrated — the illustrations are bold yet finely-detailed as in technical drawings.

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Energy City, about alternative energy technologies, was my favorite exhibit. I would describe the graphics as future-retro, with bright, bold colors, and video game-inspired diagrammatic illustrations. It was fun to see.

The graphic panels appeared to be printed on a metallic substrate then laminated with a protective film, or printed on the second side of a laminating film. The sheer number of graphic panels here was impressive.

Exploring Space — spelled out in acrylic dimensional letters, over a color-changing lightbox.

The large-scale images of extraterrestrial surfaces were striking as background murals. Area panels were front- and rear-printed on frosted acrylic, making effective use of the material’s depth. Graphics, especially the reader rail graphics, were cleanly designed with subtle textural details and interesting diagrams.

The Forces in Motion exhibit, about the power of the wind, magnets, and robotics, took advantage of its high ceilings: swaths of bold colors, supergraphic-sized type (FREEZE!), and huge vector diagrams on the walls.

There is a “design your own mag-lev (magnetic levitation) train” interactive which was a lot of fun.

The exhibits use low-energy lighting fixtures, which cuts their energy usage to 40% that of traditionally-lit exhibit spaces. It was too close to sensory-overload for my tastes, but if you’d like to engage with dozens of stellar exhibit interactives, you should take a trip here.

The exhibits were designed by Thinc Design (NY) and Jeff Kennedy & Associates (Boston), with many interaction designers: Snibbe Interactive, aesthetec, Boston Productions, Red Hill Studios, and I don't know who else (150+ interactives makes for a lot of interaction designers).

Post updated in January 2021 with minor text edits. Broken links have been fixed or replaced. This post was originally published at theexhibitdesigner.com on 29 November 2009.