interactives

The News 03.16.2021

News from the worlds of exhibition design, interior design, and environmental graphics.

The secret life of museums during lockdown; “we miss our visitors” | COVID study finds that museums are safer than any other indoor activity | Covid-19 has driven millions of women out of the workforce | Smithsonian scales back its $2 billion expansion plan | Congress authorizes two new Smithsonian museums: the National Museum of the American Latino and the American Women’s History Museum — hoorah! | Steal this job: museum exhibit designer | Or build your own museum in a box | Researching a sustainable kitchen countertop | Should we revisit the term “master bedroom”? — and committing to “going into the basement” | I Love Typography’s favorite fonts of 2020 | Lessons learned about team projects | A treasure trove of exhibition design inspiration: past winners of the SEGD global design awards | Benchmarks for online museums | And while poking around the onlines, I found that an exhibit I designed is on Google Street View Arts & Culture! Here are some screenshots from Pacific Exchange: China & U.S. Mail, which was on view in 2014/2015 at the Smithsonian National Postal Museum:

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It’s a little “uncanny valley,” but also really neat to see an old friend. (Previous blog coverage, here and here.)

Space for Life, part 1: Biodôme

Back in September 2015, I spent a handful of days in Montréal. I visited a few museums, but at the time, I only gave one temporary exhibition at the Biodôme brief mention on this blog. This happens all the time — I take photos everywhere I go, and then I just sit on them.… So let’s dust off those photos (or pretend it’s September 2015), and visit the Biodôme.

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The Biodôme is part of a museum complex called Espace Pour La Vie (“Space for Life”) that also includes the Insectarium, Jardin botanique (botanical gardens), and Planétarium. You can buy combination admission tickets and pick which you would like to visit. The largest exhibition, and primary draw, within the Biodôme is Ecosystems of the Americas. (But don’t miss the Insectarium!) The Ecosystems exhibition is broken into four ecosystems conveyed by immersive landscaping, climate, and live vegetation and wildlife. For example — the air inside the Tropical Rainforest ecosystem is warm and muggy, while inside the Sub-Antarctic Islands ecosystem it is decidedly chilly.

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Inside the Tropical Rainforest you walk through mature and secondary forests, and pass a waterfall, lake, river, cliffs, and caves. Graphics throughout are minimal, restricted to brief labels and occasional monitors. Like most places in Montréal, text is in French, with English translations.

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Charming illustrations and species’ statuses are available in the free Identification Guide.

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Inside the cave you’ll find terrarium-dwellers and nocturnal-types; these graphics were all rear-illuminated, and included a bit more information than graphics in the Rainforest:

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Moving along, you reach the Laurentian Maple Forest. At the entrance to each ecosystem you are greeted by a large wall mural: a collage of color-saturated photos, clean-lined vector illustrations, and a where-in-the-world diagram.

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Maintaining the minimal aesthetic throughout, there are still elements of whimsy, such as photos of playful otters applied to the glass wall of their enclosure. Wayfinding elements also show up on the floor, and on support columns.

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Downstairs, there are a couple of small exhibitions: the Naturalia Room, which is directed toward children, and a temporary exhibition, which at the time was The Fossil Affair.

Overall, the Biodôme was a fun museum to visit, and the immersive ecosystems were well-done.

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Post updated in January 2021 with minor text edits. Broken links have been replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 14 March 2017.

California Academy of Sciences, part 2: color and quakes

If forced to choose, my favorite part of the California Academy of Sciences would be the Rainforest Dome — check out Part 1 of my visit — but there were many other fascinating exhibitions to enjoy, including Color of Life: Discover Nature's Secret Language, designed by the museum’s Exhibits Studio and opened last year.

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The exhibition uses bright, bold colors, beautiful photographs, and accessible writing to “reveal the significant roles color plays across a spectrum of species.”

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Within the 8,000 square foot exhibition are immersive interactive experiences, including a musical color visualizer, designed by Tellart. Video screens respond to strings, plucked by visitors, with a show of images and videos related to that string’s color.

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Another popular interactive experience is the “Courtship Dance Stage.”

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Throughout the exhibition are dioramas and small interactives that allow you to see organisms under different types of lighting, or through the eyes of other animals (just for example).

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Also 8,000 square feet in size, the older (circa-2012) exhibition, Earthquake: Life of a Dynamic Planet, explores the seismic science of Earth’s geologic transformations through installations such as a 25-foot-wide, walk-through model of Earth, and the immersive “Shake House.”

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Other sections of the Earthquake exhibit focus on the diverse life forms that evolved and spread as Pangaea split up, and earthquake preparedness.

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There are mini-exhibits throughout the museum, including a show of Andy Warhol’s Endangered Species series of silkscreen prints, from 1983. In 2007 the bald eagle was removed from the endangered species list; the other featured animals remain.

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Other mini-exhibits focused on variation, in ladybugs and in humans. 

Rounding out my visit, I strolled through the Human Odyssey exhibition, an exploration of the origins of humankind, and the African Hall, home to classic, stuffy, stuffed-animal dioramas (and live penguins).

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I highly recommend this museum — it’s beautifully designed, fascinating, and educational. I also recommend you consider picking up a City Pass if you plan to visit more than one museum. They are expensive in San Francisco — said from DC, where the museums are mostly free.

Post updated in January 2021 with minor text edits. Broken links have been fixed. This post was originally published at theexhibitdesigner.com on 3 October 2016.

Weekend in NYC: the Cooper Hewitt, Jewish Museum, more

I went up to New York City a couple weekends ago. My time was packed with museum visits, including my first to the Tenement Museum, at 97 Orchard Street in Manhattan’s Lower East Side. I took their Shop Life tour. The museum’s sixty- and ninety-minute-long tours are docent-led through restored tenement apartments. Most tours focuses on one apartment, one period in time, and one actual family; the Shop Life tour is slightly different in that it highlights multiple families, across time periods, who lived and worked in the basement-level shops. I highly recommend the museum for an engrossing, educational experience. (Summertime hint: the Shop Life tour is the only one air-conditioned!)

From top left, clock-wise: volunteers pull weeds on the High Line; the entrance to the "Shop Life" tour at the Tenement Museum (no photos allowed inside!); Fly By Night at the Brooklyn Navy Yard; Goshka Macuga at the New Museum

From top left, clock-wise: volunteers pull weeds on the High Line; the entrance to the "Shop Life" tour at the Tenement Museum (no photos allowed inside!); Fly By Night at the Brooklyn Navy Yard; Goshka Macuga at the New Museum

I also stopped by the New Museum, since I was in the neighborhood for the Tenement Museum, and truth be told, I was mostly perplexed (I’m not that hip, apparently). I paid another visit to the High Line, which has expanded and its plantings matured since I was last there. And I saw a performance of Duke Riley’s Fly By Night, in which, “at dusk, a massive flock of pigeons … elegantly twirl, swoop, and glide above the East River.” The pigeons wear LED anklets and respond to whistles and waving flags, flying overhead as commanded. The performance pays homage to the mostly forgotten culture of pigeon keeping and — with just another week to go — is being held at the Brooklyn Navy Yard, once home to the country’s largest naval fleet of pigeon carriers. I loved it.

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At the Met Breuer, the Metropolitan Museum of Art’s new home for modern and contemporary exhibitions (in the Whitney’s former building), I saw the exhibition Unfinished. There was nothing ground breaking in the actual exhibition design, but the premise was compelling and a lot of the artwork was fantastic.

And I took in the Nasreen Mohamedi retrospective. (Just closed, on June 5.) After the jam-packed Unfinished, the meditative exhibition was a welcome respite.

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But hands down, my two favorite exhibits during this visit were at the Jewish Museum and the Cooper Hewitt.

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At the Jewish Museum, I fell in love with Roberto Burle Marx. Burle Marx was a Brazilian artist who drew upon diverse cultural influences to reinvent the landscape architecture discipline. He incorporated abstracted, irregular forms, native plants (he was a passionate environmental advocate), and Brazilian modernism into his landscape designs. His work is incredible; visit this exhibition!

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The exhibition design was spot-on, evoking the geometries and curves of Burle Marx’s landscapes and emphasizing the art on display. An interlocked massing of display cases in the center of the room dominated the exhibition space; an 87-foot-long tapestry (below, left), designed by Burle Marx for the Santo André Civic Center in 1969, provided a stunning focal point. His hand-drawn and painted landscape plans are wonderful to behold; some examples from the exhibition are shown below.

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A few blocks north, Beauty, the Cooper Hewitt Design Triennial was bustling. The wide-ranging contemporary design exhibition is a must-see for designers and artists.

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The exhibition design was minimal, just the simplest of reader rails and small text panels. The museum encourages use of “pens” that allow you to interact with the digitized collection on touchscreen tables and to save objects from the exhibitions to be accessed later. A nice benefit of accessing your visit online is that for each object, museum curators have selected related objects for further exploration. For example, the online entry for Atmospheric Reentry, designed by Maiko Takeda (above, left), led me to this hat from Cameroon and this “hairy” garden pavilion.

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Below is one of my favorite entries from the Beauty Triennial, Architecture is Everywhere, designed by Sou Fujimoto Architects. From the project description: “the project discovers architectural possibility in found objects and everyday materials. Simple artifacts such as a lottery ticket, an ashtray, or a ring of binder clips become intriguing structures when placed on pedestals with tiny human figures.” It was delightful.

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Post updated in January 2021 with minor text edits. Broken links have been fixed. This post was originally published at theexhibitdesigner.com on 13 June 2016.

My hazy memories of the Perot Museum

A few days ago I was talking with some colleagues about the Perot Museum of Nature and History in Dallas, Texas. Someone remembered one responsive interactive; I remembered a different one ... and then I remembered that I haven’t shared any photos from my visit (nearly a year ago).

The responsive interactive I remembered was located in the lobby. Models of water molecules danced up and down from the ceiling in response to the movements of people below. The molecule models were controlled by cameras in the ceiling that sensed movement and triggered motors that made them dance.

And that’s about where my specific memories break down. What I do remember is how large the museum is, with 11 permanent exhibit halls, and that the day I went it was JAM-PACKED.

There was something there for everyone though, even if it took a bit of maneuvering to get around and find it. I liked the dinosaur gallery:

And bits and pieces of other galleries, including the entrance to the Gems and Minerals Hall:

I was really taken with these benches sprinkled throughout the museum, with their cut-out factoids:

Overall, we were intrigued, learned some things, and had fun. (Just don’t ask me for details.)

I’ll wrap this post up with a photo I took of the roof. From the museum’s Wikipedia page: “It has a stone roof which features a landscape of drought-tolerant greenery inspired by Dallas surroundings. … Building on the museum’s commitment to resource conservation, the new building integrates a variety of sustainable strategies including a rainwater collection system that captures run-off water from the roof and parking lot, satisfying 74% of the museum’s non-potable water needs and 100% of its irrigation needs.”

Post updated in January 2021 with minor text edits. This post was originally published at theexhibitdesigner.com on 20 March 2014.

Game on: The Art of Video Games

I visited The Art of Video Games at the Smithsonian American Art Museum. (It’s gotten quite a bit of press — here is one thoughtful review, from The Mary Sue.) The exhibit covers the past 40 years of video game art and includes interviews of game designers and developers, conceptual art, video displays of 80 games (voted on by the public), and playable games (five, for the five eras of game technology).

I would have loved to play some Super Mario Brothers, but the wait was at least 10 kids deep so I had to move on. Vintage game consoles were on display in lit display “consoles,” along with video game stills and interpretive text.

The exhibit designers describe their process and the materials and production techniques used, in this blog post from Smithsonian Exhibits. There is also an upcoming gallery talk, “Building The Art of Video Games(link no longer available) on August 21. For those of you not in the DC area, the exhibit will travel beginning late October.

Post updated in January 2021 with text edits. Broken links have been replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 15 August 2012.

Changing Earth, at the Franklin Institute

Changing Earth at the Franklin Institute in Philadelphia is about land, air, and water, and how these have changed and continue to change on our planet. There’s a lot happening in this exhibit and it was sometimes overstimulating, but overall it was nicely designed with clear ”take-home” messages and memorable interactive experiences.

The designers, Adirondack Studios, used environmentally-sensitive materials throughout the exhibit. From the museum’s website: “Changing Earth is constructed of sustainable materials. The flooring is made from recycled content and post-consumer waste products. All wood is Forest Stewardship Council certified or bamboo. All metal is recyclable. Paint is low-VOC and graphics are printed on recycled material using water-based inks.”

I visited this exhibit about a year ago, not too long after it opened (and wrote this post about the exhibit, Electricity, which had opened at the same time). My memories of the details are a little fuzzy I’m afraid, but both exhibits are still on view if you’d like to see them in person.

The centerpiece of the exhibit was a giant Earth dome (photo above) which housed an introductory film.

The exhibit was full of interactives and touchable displays, such as a stream table, weather forecast station, and earthquake simulator.

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Below is an example of the direct-to-substrate printing used throughout the exhibit.

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Post updated in January 2021 with text and photo edits. This post was originally published at theexhibitdesigner.com on 4 April 2012.

The News 05.01.11

A compilation of design-related web finds.

Creating Material Lab at MoMA | Design to Preserve by the Cooper-Hewitt | Coming soon to the Mall? National Women’s History Museum Makes Another Push Toward Existence and National Latino Museum Plan Faces Fight (hint: probably not) |Jurassic Park meets Buckminster Fuller” — a zoo that imagines a reunited Pangea | MoMath, the National Museum of Mathematics in New York, is raising funds | Vertical Urban Factory at the Skyscraper Museum in New York (slide show here) | Architecture in Uniform: Designing and Building for the Second World War at the Canadian Centre for Architecture | The World’s Largest Dinosaurs at the American Museum of Natural History looks amazing (slide show here; I love photo 3!) | La Plaza de Cultura y Artes, Mexican American cultural center in LA, “screens in a public alley space that both bring the stories out of the museum and draw passersby into the experience.” More in this article from GOOD | The National Museum of American Jewish History opens in Philadelphia | Illinois Holocaust Museum & Education Center opens in Skokie (review and slide show) | The Museum of Tolerance in Los Angeles (review and slide show) | The MBTA steps up its “See Something Say Something” campaign, and in Boston’s North Station:

AND an upcoming opening!

Conner Prairie Interactive History Park is opening a new exhibit, 1863 Civil War Journey: Raid on Indiana, in June. Part theater, part living history museum; the interactive experience is centered around a recreation of a Civil War-era town complete with homes, a general store, and a schoolhouse. As part of the Christopher Chadbourne & Associates team, I designed the graphics located in the schoolhouse, where the lessons of the park are pulled together.

I designed a tabletop graphic for a touch table that houses three monitors. It’s meant to appear as though it were strewn with historic maps and military tactical manuals. I also designed a flipbook that holds background information about the park’s characters, in the style of a scrapbook; and a large “chalkboard” wall graphic inspired by Civil War broadsides and illustrated with a map and hand lettering. These were fun graphics to design, geared toward families and school groups.

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Post updated in January 2021. Broken links have been replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 1 May 2011.

Music at the MoMA

At the Museum of Modern Art in NY through June 6 is the exhibition Looking at Music 3.0. (Many installation photos at that link.) It explores music’s influence on contemporary art, and vice versa, during the 80s and 90s. Dim lighting, gaudy neon walls, and early music videos blasting on the large screen in the middle of the gallery — it’s as though you’ve returned to the time of boom boxes and mix tapes. Social and political issues are mentioned briefly in the exhibit copy, but there are many topics touched upon in this relatively small space, so don’t expect a thorough history lesson. Art and music are loosely grouped by topics such as “early hip hop” but, fittingly, neither chronology nor subject dictate the layout of the exhibition in an obvious way.

There was a large cushioned platform to sit and watch music videos. There were only a few in the loop, to discourage lingering I’d imagine. What they may not have realized is that people would stay quite awhile to watch Grace Jones. There were listening stations throughout the exhibition (below, left) and an interactive media installation by Perry Holberman (right).

You can read more about the process of creating the exhibit in this blog post, Listening to Art, written by the curator.

Below are photos of the entrance to Picasso: Guitars 1912–1914, an exhibition of 70 collages, constructions, drawings, mixed-media paintings, and photographs. On view through June 6 and definitely worth seeing.

Post updated in January 2021 with minor text edits. Broken links have been fixed. This post was originally published at theexhibitdesigner.com on 20 March 2011.

Build Boston 2011: My conference experience

Last month I attended a few workshops at the Build Boston conference. Presented by the Boston Society of Architects, Build Boston is primarily targeted to architects and those who work with architects; it is “the Northeast’s largest tradeshow and conference for the design and construction industry” so I was surprised and happy to find a few programs on this year’s schedule of interest to museum exhibit designers.

First, the tours. Options included a tour of Boston’s boutique hotels, tours of the MIT Media Lab, and a tour of the new Art of the Americas wing at the Museum of Fine Arts Boston. A few of my coworkers got the behind-the-scenes sneak peak of the MFA (read Katelyn’s description); I instead attended a symposium called “Cultural Catalysts to Inclusive/ Socially Sustainable Design.” The MFA featured in my conference experience later when it was discussed at length during another symposium I attended, “Museums in the Digital Age.” I also stopped by the Build Boston PechaKucha, and attended the workshop, “Sustainability in Environmental Graphic Design.”

PechaKucha: PechaKucha Nights are events for designers to meet, network, and show their work. (Update: not just for designers anymore.) Presenters show 20 slides, for 20 seconds per slide. The slides automatically advance after 20 seconds, forcing presenters to stay on topic and talk fast. Highlights:

•Artforming, (link no longer available) with examples of their site-specific public art and architecture installations, which center around environment, emerging technologies, and the synthesis of art and science.

•Two Northeastern University students and their involvement in Freedom by Design. Freedom by Design, the AIAS’s (American Institute of Architecture Students) “community service program … uses the talents of architecture students to radically impact the lives of people in their community through modest design and construction solutions.”

•Saeed Arida and Saba Ghole, on the studio environment of NuVu (the Innovation School) in Kendall Square, Cambridge. NuVu is “a place of innovation where middle and high school students join together with experts from MIT and Harvard to create new views of the world.” It sounds like an incredible program.

Cultural Catalysts to Inclusive/Socially Sustainable Design: This symposium was sponsored by the Institute for Human Centered Design, an international education and design non-profit based in Boston that is “dedicated to enhancing the experience of people of all ages and abilities through excellence in design.”

•Dr. Shigeki Inoue from Hakuhodo Universal Design, a consulting and creative boutique in Tokyo that seeks to improve the lives and satisfaction of sei-katsu-sha (“living persons”) of differing needs and abilities. Dr. Inoue is researching “science in design”; specifically, creating a highly legible Japanese typeface. Dr. Inoue asked, “why do designers make designs that are difficult to read?” and spoke to how graphic design remains largely inaccessible for people who have low vision.

•Karin Bendixen is director of the consultancy Bexcom and founder and president of the Danish Design for All network. She writes about “Design for All” concepts, targeting architects, planners, designers, and politicians. She asked that we change our mindsets from designing for disabled individuals as a distinct segment of society to designing for society as though everyone has a disability — i.e. everything is accessible for everyone — and from “what design is” to “what design can do.” Bendixen encouraged us all to be better at promoting the messages of Universal Design: holistic design, sustainability, and design for all.

•Rachna Khare is Professor and Doctoral Research Coordinator at the School of Planning and Architecture in Bhopal, India. She lectures and writes about universal design in India. There are 70 million people with disabilities in India (5–6% of the population), and the majority live in rural areas. Most of the current accessibility efforts in India are “too Western” in their approach, according to Khare. Her goal is to make universal design an entrenched part of Indian culture.

•The new design director for the Visual Arts Division of the National Endowment for the Arts wrapped up the symposium. The NEA is an independent government agency and the largest national funder of the arts; it’s also a partner in Blue Star Museums, the program that offers free museum admission to military personnel and their families from Memorial Day through Labor Day. The agency is currently collecting datasets from all design disciplines, and is interested in strategic investment in design and connecting designers with businesses and federal organizations that are interested in design thinking. There are many funding opportunities, and grant money can be used to hire designers — design fees, preparing space for an exhibit, installation or de-installation of art, and community planning are eligible.

Museums in the Digital Age: Moderated by Aisha Densmore-Bey of the BSA’s Museum and Exhibit Design Committee, this symposium asks, “...even as daily life is reconfigured constantly by technology, museums retain their esteem as bastions of culture. In the face of an increasingly interactive world online, is a physical space still necessary to experience art?”

•Susan Leidy, Deputy Director of the Currier Museum of Art in Manchester, NH, asked, “What are museums currently thinking about and doing with media? Where does media fit in? Does original artwork still matter?” According to her, media and technology should only be used to further museums’ missions and museums should take care to stay true to those missions, whatever they might be: education, conservation, collecting, or something else. Original artwork does still matter … and so too do historical documents, artifacts, live animals, sight, sound, smell, touch. More than anything else, visitors want authenticity in a museum experience. They go to see real physical objects. Take home message: compromise authenticity for digital media at our peril.

•Peter Kuttner, President of Cambridge Seven Associates in Cambridge, MA, drew connections between two different-seeming types of museum/themed experiences: the art museum and the zoo. Both are primarily about authenticity and seeing something in-person. The tendency in these types of environments is to separate the media from the art/animals so as not to detract from the art/animals. Kuttner gave a few case studies of projects by Cambridge Seven to illustrate media used thoughtfully in an exhibit. Media technology allows you to quickly respond to current events if there’s a reason to do so. It’s also possible to “hide” the technology by integrating it into the experience of the exhibit space (or, to put it another way: to allow technology to inform but not dominate a space). Technology can encourage group activity and indepth learning, but has to be taken to a level beyond sitting at a monitor.

•Ann Beha of Ann Beha Architects in Boston spoke at length about the Museum of Fine Arts’s new Art of the Americas wing. (A project, she noted, that she did not work on but admires.) One of the MFA’s media highlights is its new website, which features a homepage that continually updates and changes as it rotates through photos of its exhibitions, and introduces “Buzz,” their foray into social media. Buzz brings together the MFA’s Twitter, flickr, YouTube, and Facebook accounts and is an intentional attempt to engage in a dialogue with its visitors and gather real time feedback on people’s experiences at the museum. Beha mentioned that the MFA was the first museum to post its entire collection online, in 1995, and has in many ways been an internet leader in the museum industry. All technology within the MFA helps to support the museum’s missions of collecting, stewardship, scholarship, engagement, enlightenment. There are study stations incorporated into the wayfinding in the corridors; easy-to-use multimedia guides that provide options for self-directed learning; touch screen stations that teach and engage visitors on a deeper level than that provided by the exhibition labeling alone; touch tables. Everything is integrated into the environment of the museum in a seamless way with “intense design sensibilities.” The physical architecture of the museum building becomes a blank canvas for media, and an opportunity to create public spaces that are full of life and possibilities.

Sustainability in Environmental Graphic Design: Discussed in this workshop were strategies for EGD sustainability including material selection, resource and waste management, energy and lighting efficiency, air and water quality, public education, and costs. I’ve been working on a list of websites and blogs that focus on sustainability, and you can explore them in this website’s sidebar to the right. (links no longer available)

Post updated in January 2021 with minor text edits. Broken links have been replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 17 January 2011.

Electricity, at the Franklin Institute

Electricity at The Franklin Institute is about “the wonders of electricity … this interactive exhibit dedicated to the Museum’s namesake, Benjamin Franklin” serves up historical artifacts, cute diagrams ...

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… and plenty of techy interactives. The exhibit promises, “Learn how electricity is created and explore the fuel sources needed to generate our electricity. You’ll feel the force of electricity by manipulating electrical phenomena, exploring authentic artifacts … and tackling questions of sustainable energy.” Below, a touch screen to explore Ben Franklin's book Experiments and Observations on Electricity:

The “Electrical Signals” wall: use your phone and it responds with flashing LEDs. It was a lot of fun.

There were group interactives and experiments, and a “sustainable dance floor” which was a blast for all. The exhibit is ongoing.

Post updated in January 2021 with minor text edits. Broken links have been fixed. This post was originally published at theexhibitdesigner.com on 16 January 2011.

Old Faithful Visitor Education Center (Happy Holidays)

Work shown was completed while I was a designer at Christopher Chadbourne & Associates.

This vintage Yellowstone ornament, a gift from my dad, holds extra significance because of my work on the design of the Old Faithful Visitor Education Center in Wyoming. The Education Center held its Dedication Ceremony and Grand Re-Opening earlier this year, on August 25.

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The Old Faithful Visitor Education Center teaches the science behind Yellowstone National Park’s stunning hydrothermal and geological features.

As part of the Christopher Chadbourne & Associates design team, I worked on Design Development, and the Production Services phase. Ernesto Mendoza was the senior graphic designer.

Here’s a project description at SEGD that goes into detail about the design considerations and process, and an article from inhabitat with more photographs.

(The good photographs (i.e. those to the left and below, and the three at the bottom of this post) are by Jay Rosenblatt.)

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I took on a lead design role for the Yellowstone is a Natural Laboratory area, and developed the visual concept, inspired by scientists’ gridded field notebooks. The entire exhibit, and this area in particular, used many interactive elements to explain complicated scientific concepts in an accessible way.

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Here’s an elevation of the Norris Geyser Basin section (the graphic design was tweaked after this):

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And because it’s fun to look back, here are some photos from a shop visit at Pacific Studio. It’s always exciting to see designs mocked up like this. (Not as exciting as the final exhibit, of course!) We used a lot of direct print on frosted P95 acrylic, and digital prints applied to sign blank (wrapped with an overlam), for graphic panels.

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Post updated in January 2021. Broken links have been fixed. This post was originally published at theexhibitdesigner.com on 26 December 2010.

The News 06.23.10

A compilation of design-related web finds.

Sometimes it seems like there really is a museum for and about everything. Name a topic, and I bet you can find an obscure museum dedicated to it. Tractors? Barbed wire? Plastics? Architectural models? Chinese shadow puppets? Battlestar Galactica? | Natural history exhibits opening this summer, in no way exhaustive: Whales at the Museum of Science, Boston (they offer a museum admission/whale watch ticket combo); The Deep at the Natural History Museum, London; Race to the End of the Earth, about Arctic explorers, at the American Museum of Natural History; the AMNH’s Climate Change exhibit moves to the Field Museum in Chicago; Age of Mammals, a “a postmodern diorama” in the Natural History Museum of Los Angeles’s newly restored 1912 building | This photo of the Smithsonian Natural History Museum’s collection of thousands of birds is just great | A Micro Museum for the Design of and with Typography; Typopassage Vienna is inside the Museumsquartier in Vienna and open 24 hours a day, every week of the year. (Curious; who’d be there at 4am?) | Shape Lab, an interactive educational space for families. Who wouldn’t want to play there? | The British Museum and Wikipedia’s unusual collaboration.

Post updated in January 2021 with minor text edits. Broken links have been fixed or replaced. This post was originally published at theexhibitdesigner.com on 23 June 2010.

The News 03.17.10

A compilation of design-related web finds.

Today, the Smithsonian’s Museum of Natural History opened its 15,000 square-foot Hall of Human Origins (original link no longer available). It looks nice. Lots of skulls | March is Women in History Month; to celebrate, the Smithsonian’s National Postal Museum has a four-part online exhibition Women on Stamps | A behind-the-scenes video of The First Ladies at the Smithsonian National Museum of American History | The MoMA’s changing wall colors, from their blog (link no longer available) | An interactive matrix of green design strategies | Congratulations to Bisphenol A (BPA) — found in my friend vinyl — for its win at The Toxies in the category “Worst Breakthrough Performance and Viewer’s Choice Award for Worst Chemical of 2009” | Kinetic sculptures are awesome: Magic Wave by Reuben Margolin, and the BMW Museum’s kinetic sculpture | “Moomin Valley,” designed for a family entertainment center, is adorable and clever | I love, love, love, Tara Donovan. If you’re anywhere near Indianapolis between April 4 and August 1, you need to see her show at the Indianapolis Museum of Art | Tomás Saraceno (link added in 2021; very cool website) collaborated with astrophysicists, architects, engineers and arachnologists (spider researchers!) for this interactive art installation based on “the imagery and structure of spider webs to map the origin and structure of the universe” | Bruno Maag’s typographic exhibition Shape My Language in which “long streams of clear plastic cards hang from the ceiling, engulfing the gallery visitors in a typographic mist.”

Post updated in January 2021 with minor text edits. Broken link has been fixed, replaced, or replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 17 March 2010.

The News 02.23.10

A compilation of design-related web finds.

The Center for the Future of Museums on gestural interfaces and 3-D printers | At the end of the month, the exhibition Design for the Other 90%, from the Cooper Hewitt National Design Museum, will be closing at the Mercy Corps Action Center in Portland, Oregon. The exhibition will reopen in April at the National Geographic Museum in DC | In New York? Check out the art exhibition, Size DOES Matter, curated by Shaquille O’Neal. “This is art, people. This right here is art.” (Were you able to see Big! at the National Archives in DC before it closed? A small, deliberate, interesting exhibition … that also included a shoe belonging to Shaq. Here’s the review from the New York Times) | Running the Numbers: An American Self-Portrait by Chris Jordan (originally via The Age of Impossible Numbers, a slideshow from Seed Magazine) | We Remember the Frankfurt Victims of the Shoa the Jewish Museum Frankfurt.

Post updated in January 2021 with text edits. Broken links have been fixed, replaced, or replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 23 February 2010.

Mathematica, the Eames-designed exhibit

The legendary Charles and Ray Eames are perhaps best known for their design of a certain lounge chair, but let’s not forget their architecture, print design, photography, film, textiles — and exhibitions. During their career they designed more than a dozen, of which only Mathematica: A World of Numbers ... and Beyond — from 1961! — is still on view.

Three versions were created and two of them remain open to the public: one at the New York Hall of Science and the other at Boston’s Museum of Science. Update: There is now a third at The Henry Ford Museum.

Probability, Topology, Boolean Algebra, Geometry, Calculus, and Logic ... I don't feel particularly moved by any of those, but inarguably this exhibition, with all its quirks and charms, makes math accessible and interesting. I have been to it a number of times, and it’s usually packed with people happily learning about mathematics and engaging with the interactive exhibits.

The photos above are of my favorite part of the exhibit: the case about projective geometry. I like the colors of the geometric shapes, the way that the pieces are held in position by Inspector Gadget-like hinged poles, and the grid on the bottom of the case. The graphics perched on black blocks are simple and handsome.

The photo below is of another element in the exhibit that I like: math-related quotation panels overhead, playing nice with the track lighting frame.

Mathematica is successful as an exhibit about math, but more importantly, from an exhibit-design standpoint it is an incomparable artifact, a fascinating time capsule of an exhibit designed during the 1960s.

I’m a sucker for retro graphic design, but I have to say that I don’t like the illustrations. They’re cute and fun, I suppose, but they annoy me.... I ... hate them. There, I said it.

I also don’t like that some parts of the exhibit look as though they were pasted together for a high school statistics class presentation. Picture below, on the right: I'm talking to you. This encased collage is deadly boring and it’s often skipped in favor of the fun hands-on interactives, which are fantastic.

The other part of the exhibit that doesn’t do it for me is the math history wall. I have heard it described as wallpaper, or an art piece. The black and white bars do create a graphically interesting pattern, but then the wall is cluttered up with other bits of browning paper and artwork.

The capitalized, justified serif font used is extremely difficult to read, if you were inclined to try. It makes me dizzy. And yet the darnedest thing: people do sometimes read it. (I have no idea....) Another (obvious) issue with this wall is that the timeline ends in 1961, and the MOS’s solution, a poster, is not well integrated. NYSCI’s solution, an interactive monitor, is a better one, at least in theory. (I haven't been to the New York Mathematica to see it firsthand.)

I like the “probability machine.” The full text reads: THE T/HEORY/OF PR/OBABI/LITIES/IS NO/THING/MORE/THAN/GOOD/SENSE/CONFI/RMED/BY CA/LCULATION. :LA/PLACE/1796

Balls fall from above and form a bell curve. Simple, elegant — and if the text is a little wonky, it does force you to read it over a few times to understand, maybe making you internalize its message.

I feel like quite the curmudgeon with my criticisms of Mathematica. The exhibit is nearly fifty years old, after all — it’s miraculous that it still exists. And despite its literal dustiness, it is an exhibit beloved and cherished by many, a vintage exhibit that allows us to step back in time to experience firsthand a 60s era exhibit full of the Eames’s joie de vivre, fun, and humor. I think any designer would agree that that in itself is pretty cool.

If you have been, what do you think?

Post updated in January 2021 with minor text edits. Broken links have been fixed or replaced. This post was originally published at theexhibitdesigner.com on 16 February 2010.

The News 02.02.10

A compilation of design-related web finds.

FREE Day at Mass MoCA | “When you’ve hit that saturation point and your attention wanes, go gladly home. Take your joyful experience and be thankful for it.” (How to Go to the Zoo) | And with that — zoos and aquaria are excluded from accessing funds in the recently-passed House version of the “Jobs for Main Street Act” (H.R. 2847, Sec. 1702) | Ideum released an open-source gesture library for Flash multitouch development | Sync/Lost is a multi-user audio-visual installation for exploring the history of electronic music and the relationships amongst its sub-genres | From Lunar, The Designer’s Field Guide to Sustainability; “materials, processes and resources that will lessen the impact of products on our ecosystem” | Metal foam | We Love Typography | Diana Larrea’s installations | Pentagram’s new identity for the North Carolina Museum of Art — I love it | Pole Dance by SO-IL for P.S.1’s Young Architects Program.

Post updated in January 2021 with minor text edits. Broken links have been fixed, replaced, or replaced with archived URLs, courtesy of archive.org. This post was originally published at theexhibitdesigner.com on 2 February 2010.

Invention, Energy, and Exploration at CT Science Center

The Connecticut Science Center opened this past June, boasting ten galleries and 40,000 square feet of exhibits, and 150+ hands-on interactives. The building is nice, too — kinetic sculptures hang in the vertigo-inducing, six-story-high central atrium.

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One aspect of the architecture that I really like is the number of windows. There are windows in the exhibit galleries that look out on the city of Hartford, and windows that look in, down on the atrium. To pause at those windows provides welcome and needed little moments of serenity.

I went to the science center on the rainy-day Friday after Thanksgiving. Yikes.

The pictures I am about to show will give you little sense of the number of people there, nor of the mayhem happening around me. It seemed that just about everything in the museum spun, whistled, bounced, beeped, whizzed, banged … and was covered in smudgy little fingerprints.

The Invention Dimension exhibit is about “the process of developing new products, new theories, new substances, and new uses for items that no one has ever thought of or attempted before.” The graphics are friendly, with rounded corners and bright, vibrant colors, and nicely illustrated — the illustrations are bold yet finely-detailed as in technical drawings.

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Energy City, about alternative energy technologies, was my favorite exhibit. I would describe the graphics as future-retro, with bright, bold colors, and video game-inspired diagrammatic illustrations. It was fun to see.

The graphic panels appeared to be printed on a metallic substrate then laminated with a protective film, or printed on the second side of a laminating film. The sheer number of graphic panels here was impressive.

Exploring Space — spelled out in acrylic dimensional letters, over a color-changing lightbox.

The large-scale images of extraterrestrial surfaces were striking as background murals. Area panels were front- and rear-printed on frosted acrylic, making effective use of the material’s depth. Graphics, especially the reader rail graphics, were cleanly designed with subtle textural details and interesting diagrams.

The Forces in Motion exhibit, about the power of the wind, magnets, and robotics, took advantage of its high ceilings: swaths of bold colors, supergraphic-sized type (FREEZE!), and huge vector diagrams on the walls.

There is a “design your own mag-lev (magnetic levitation) train” interactive which was a lot of fun.

The exhibits use low-energy lighting fixtures, which cuts their energy usage to 40% that of traditionally-lit exhibit spaces. It was too close to sensory-overload for my tastes, but if you’d like to engage with dozens of stellar exhibit interactives, you should take a trip here.

The exhibits were designed by Thinc Design (NY) and Jeff Kennedy & Associates (Boston), with many interaction designers: Snibbe Interactive, aesthetec, Boston Productions, Red Hill Studios, and I don't know who else (150+ interactives makes for a lot of interaction designers).

Post updated in January 2021 with minor text edits. Broken links have been fixed or replaced. This post was originally published at theexhibitdesigner.com on 29 November 2009.